ASA's Stand on Loot Boxes: A Win for Consumer Transparency (2026)

A bold move by the Advertising Standards Authority (ASA) has sent shockwaves through the gaming industry. In a recent ruling, the ASA upheld a complaint against Kabam Games, highlighting a critical issue that affects many gamers and their experiences.

The Loot Box Controversy: Unveiling the Truth

On November 19, 2025, the ASA made a stand against misleading advertising practices, specifically targeting Kabam's game listing for "Marvel Contest of Champions." The complaint alleged that the listing omitted crucial information about the presence of loot boxes, a controversial feature in many modern games.

The Background Story

In August 2025, the game listing caught the attention of a concerned consumer. The listing, with a 12+ age rating, mentioned "Free - Offers In-App Purchases" under an "Information" heading. However, it failed to explicitly state that these in-app purchases included loot boxes, a form of random-item purchasing. This omission sparked a debate about transparency in gaming advertising.

One complaint, one big impact. The complainant argued that by not disclosing the presence of loot boxes, Kabam breached the UK Code of Non-broadcast Advertising (CAP Code), specifically rules 3.1 and 3.3.

The Ruling: A Clear Verdict

The ASA's ruling was straightforward: the listing was misleading. Despite mentioning in-app purchases and providing prices, it failed to clarify that these purchases included loot boxes. This omission was deemed a breach of the CAP Code, which prohibits misleading marketing communications, whether by implication or omission.

The ASA's guidance on advertising in-game purchases is clear: the presence of loot boxes is material information that can significantly influence a consumer's decision. Therefore, it must be disclosed clearly and prominently in advertising materials.

A Reminder for Developers

Kabam was instructed to ensure that future game listings clearly indicate the presence of random-item purchasing. The ruling serves as a reminder to all developers and advertisers that transparency is key. Simply referencing "in-app purchases" is not enough when loot boxes are involved.

The Bigger Picture: Transparency in Gaming

This ruling sheds light on the ongoing battle for transparency in the gaming industry. Loot boxes and other random-item purchasing mechanisms have been under scrutiny, and this decision emphasizes the need for explicit disclosure.

Operators must take note: including loot boxes in adverts requires a clear and prominent reference. This ensures that consumers, especially those who may be vulnerable to such practices, are fully informed before engaging with a game.

A Call for Discussion

What are your thoughts on this ruling? Do you believe that the presence of loot boxes should be a mandatory disclosure in game advertising? Join the conversation and share your opinions in the comments. Let's spark a debate and explore the complexities of gaming transparency together!

ASA's Stand on Loot Boxes: A Win for Consumer Transparency (2026)

References

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Catherine Tremblay

Last Updated:

Views: 6394

Rating: 4.7 / 5 (47 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Catherine Tremblay

Birthday: 1999-09-23

Address: Suite 461 73643 Sherril Loaf, Dickinsonland, AZ 47941-2379

Phone: +2678139151039

Job: International Administration Supervisor

Hobby: Dowsing, Snowboarding, Rowing, Beekeeping, Calligraphy, Shooting, Air sports

Introduction: My name is Catherine Tremblay, I am a precious, perfect, tasty, enthusiastic, inexpensive, vast, kind person who loves writing and wants to share my knowledge and understanding with you.