Resident Evil 4 Remake: Unveiling the Lost Chapter
A hidden gem, or a wise cut?
The world of Resident Evil 4 Remake has a secret, and it's a big one. Imagine if the game had a different beginning, one that was never meant to see the light of day. Well, it turns out that's exactly what happened! Capcom, the game's developer, decided to cut an entire opening chapter starring none other than Ashley Graham.
But here's where it gets intriguing. Modder Michael Kemp, known as 'Thekempy', has resurrected this lost chapter. Using remnants of code and assets, they've pieced together a playable version of the scrapped 'Chapter 0'. In this hidden chapter, Ashley wanders through a dark forest, only to stumble upon the Los Illuminados performing a sinister ritual sacrifice. Sound familiar? You might recall a glimpse of this scene from the game's story trailer in October 2022.
And this is the part most fans never got to experience. Thekempy discovered the path Ashley would've taken, leading to a pivotal moment where she witnesses the sacrifice and then reaches a crossroads, eventually leading her to the village. The modder also found remnants of scripted events, like the spawn point of a Ganado enemy, which Ashley had to sneak past.
While the cutscenes are long gone, Thekempy managed to trigger autosaves and decipher some details about them from the game's code. It's a fascinating insight into the development process and the decisions made behind the scenes.
The question remains: Why was this chapter cut? Was it the slow pace and lack of combat that didn't align with the game's action-packed nature? We may never know Capcom's exact reasoning.
Resident Evil fans have much to look forward to, with Resident Evil Requiem set to release on February 27th, 2024, for PS5, Xbox Series X/S, Switch 2, and Steam. Its dual gameplay styles promise a unique experience, akin to a refreshing contrast. Additionally, Resident Evil 7 and Village are making their way to the Nintendo Switch 2.
What do you think about this hidden chapter? Is it a fascinating insight into the development process, or do you think Capcom made the right call in cutting it? Share your thoughts in the comments below!